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Kobold Guide to Game Design, 2nd Edition

Kobold Guide to Game Design, 2nd Edition

Wolfgang Baur, Amber Scott, Colin McComb, Keith Baker, Michael A. Stackpole, Kelly Pawlik, Jeff Grubb, Ed Greenwood, Janna Silverstein (editor)
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The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume, many updated to reflect the changing game design landscape, as well as new essays by veteran designers Jeff Grubb (Dragonlance,Forgotten Realms, Guild Wars), Kelly Pawlik (Midgard Sagas, Empire of the Ghouls), Amber Scott (Dungeons & Dragons, Eberron) and Ray Vallese (The Kobold Guide to Magic).Between these covers, you’ll find practical, thought-provoking essays on worldbuilding, creating magic systems, conflict, and compelling stories, what to expect when you work as a design professional, and much more. Conceptual chapters examine what game design is and how good design can create the best games. Concrete examples provide models to help youcreate well-rounded designs and exciting adventures.In his essay, “Seize the Hook,” designer Rob Heinsoo says, “Design a game you want to play but can’t because no one else has designed it yet.” THE COMPLETE KOBOLD GUIDE TO GAME DESIGN, SECOND EDITION will help you do that, and your games and campaigns will never be the same.PRAISE FOR THE FIRST EDITIONWinner, 2012 Gold ENnie Award, Best RPG-Related Accessory“Highly recommended for gaming nerds everywhere!”—City Book Review
年:
2019
出版:
2
出版社:
Kobold Press
语言:
english
页:
252
ISBN 10:
1936781034
ISBN 13:
9781936781034
文件:
PDF, 1.82 MB
IPFS:
CID , CID Blake2b
english, 2019
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