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Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks

Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks

Wolfgang F. Engel
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Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX begins with an introduction to vertex and pixel shader programming and moves on to a wide array of specialized shader tricks contributed by 27 experts in game and graphics programming. These range from character animation and lighting to photorealistic faces and non-photorealistic rendering. Special effects shaders are also presented, including those for such effects as bubbles, rippling water, animated grass, and particle flows.
年:
2002
出版社:
Wordware Publishing, Inc.
语言:
english
页:
524
ISBN 10:
1556220413
ISBN 13:
9781556220418
系列:
ShaderX 1
文件:
PDF, 10.27 MB
IPFS:
CID , CID Blake2b
english, 2002
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